All the modular pieces you can construct your walls and towers from allow for some interesting and clever set-ups to maximize your advantages against a larger force, especially if you know a thing or two about how real castles were designed in these eras. But once those armies get on the move, that's sort of all it boils down to.Ĭombat in Stronghold Warlords is at its best during sieges, whether you're on the attacking or the defending side. This helps your cities feel like a bit more than just a collection of peasants dumping gold in a pile to fund your armies like in a traditional RTS. You can choose whether to keep your people in line through love or fear.Keeping happiness at least somewhat positive is important because it's the only way your population will grow, and raising taxes to afford higher-tier units is only possible if you're giving something back in return, like more rice rations or fancy new silk duds. I enjoyed the tension this created because I could see how much productivity I could squeeze out of my people and also keep each new stronghold from feeling like a repeat of the last. The other offers creature comforts that will inspire the troops and endear you in the hearts of the commoners, but also lowers their resource output since they're spending too much time playing lawn darts or whatever. One building chain will let you construct torture racks and other unsubtle symbols of oppression, which make your workers work faster but demoralize your armies and reduce your popularity. Also, if it all gets too much just hit up free build mode and explore the new troops, defenses, and mechanics in a far more relaxing environment.That’s been true of the series as a whole, but Warlords has added a new wrinkle in that you can choose whether to keep your people in line through love or fear. However, if you stick it out then you'll find it's all worth it. There are different difficulty levels but if you are new to the franchise or take a while to get your head around how new units and mechanics work the learning curve may feel steep. I'm a play-on-easy mode person for various reasons, but even then, I had to restart several scenarios because it took a few tries to get the resources and military balance correct. The difficulty is the only other thing that may be offputting to some. It's fine when playing for a short while, or on a large widescreen monitor, but as the hours add up and the scenarios get more challenging, seeing what's on the battlefield becomes more important than ever and not being able to minimize or downscale unnecessary information is more of an annoyance. The only letdown is the UI, which I would have preferred to be more minimalist. Each campaign scenario is well researched and written and offers a slice of history with your bloodbath. The mixture of narration and native language speaking also helps it feel more authentic. Each scenario will render some Warlords more useful than others.Īs always, the entire thing is underpinned by a strong score that compliments the stories and locations. It's worth checking what each offers, as support includes sending food, resources, and even military reinforcements. Each minor Warlord is linked to an animal including ox, pig, horse, and dragon. The benefits vary depending on the type of Warlord you conquer. All you need to do is get the Warlord's health low then stand next to them to accept their surrender. If you're playing a campaign scenario with minor Warlords on your map you can conquer them to gain benefits for yourself. Related: Stronghold: Warlords Demo: Now There's An Army To Command Across the five narratives, there are 31 levels in total, spanning several different ways to play. There's also a fifth economic campaign led by The Scribe. Each Warlord has their own campaign based on their real-life battles. The four historical figures are Thuc Phan, Qin Shi Huang, Genghis Khan, and Toyotomi Hideyoshi. These are complemented by eight minor Warlord archetypes that you can conquer, upgrade, and command. There are four main Warlords that you can control in multiplayer or skirmish campaigns and who also appear in the main questlines.
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